You coded this game yourself? Using HTML5? O.O Im jelous and impressed!
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thank you a bunch! :3 we actually made this in Stencyl, which exports to multiple platforms including html5 for browsers.
cant wait for more uniqe scenes if you know what i mean
The fights in dungeon mode are quite fun, looking forward to the full release!
Nice game¡¡¡ It make feel proud about my pervert self¡¡¡¡¡¡¡
Interesting game concept.
I had fun in the dungeon although the game crashed, also I only found one lewd scene.
Glad you had fun, until it crashed oh no! I wonder what the cause was.
i really enjoyed this cant wait for full release
First off, I want to say I really enjoy the blend of dungeon-crawling RPG with bullet hell platformer for the encounters. It's cool and unique. I like the bright colors and generally I find the aesthetics for the geometric coins and encounter exits to be charming.
I know this a demo and not reflective of how the full game is going to be, but it needs saying the jump sound effect is not good, and the battle music is far louder than what is expected from changing music volume from the menu. This latter point in combination with not being able to access the settings from within the dungeon gets hard on the ears.
The hit feedback for enemies with higher health than OHKO is difficult to see with the bullet hell nature of the player attacks (other than the enemies who experience knock-back). The shield also has no hit feedback and thus I assumed you were supposed to walk into the shield and just tank the enemy attack.
The Sonic Beam and Void Laser are hard to aim, but the Energy Helix just feels like you're cheesing it and unsatisfying to play once the novelty of being OP wears off. It's also sad you can't break vases with the Energy Helix :(
I'm also concerned with how the NSFW elements are going to be incorporated, because I think I'd enjoy them better if they felt cohesive with the core experience. Right now, they feel pretty tacked on and isolated in their implications.
All in all, I am intrigued by this game and wish you the best on developing it further! :)
Btw, think you could put Patchouli Knowledge in it? :3
This is a lot of feedback! Thanks for the well wishes ^w^
Everything's subject to change but we feel confident we'll get things ironed out in a way we're happy with! And no there won't be characters from other games.
I'm a big fan of Sparkles & Gems, so I've been really excited for Nice Spice! I'm like.. the opposite of a fan of bullet hell type games, but still had a lot of fun. Your world-building, atmosphere, and characters absolutely live up to my expectations and I know the demo is just a little sample!
The controls felt great, super responsive (it is a little more slippery than what I'm used to, but also I don't play games of this style so it might be standard haha), animations looked amazing. I'm excited to see increased enemy variety, and I hope there's more strategy involved in the full game. Will there be difficulty settings?
Also I'm curious about the lewd content.. is there any that leans more towards wlw/sapphic?? (this isn't a deciding factor for purchase, just would make me more likely to play w DLC)
glad you enjoy our games so much!! <3 thanks for all the input!
yeah the full game will have more depth for sure :3 and there will be difficulty settings including invincibility. there will probably be some wlw sorts of lewd content but the overall focus will be more on mlm sorts of lewd content.
My god, this is probably one of my favorite demos I've ever played. I cannot wait to get my hands on the full game!
Woops I sold Donko's hooves.. uhoh..
Very fond of the looks and play. Helix is pretty dumb powerful, but I imagine a lot of this might get altered a bit? I love the health bar, and background designs are quite lovely.
oh no! hehe, thanks a bunch :)
yeah a lot of the game will change for the final build for sure!
The graphics,the music,the gameplay,everything is so good,keep doing it that good
i love the platformer part
style cool. fun. having up key as a jump would also help
I want to understand the block and shield of the enemy system! I'm guessing the higher your defense the more blocks you can do before taking damage? As for the enemy with shields, are there any ways to indicate how much shield they have or do I just spam the attack until they die lol
Great game! Had a blast and the art is very very good 👍
Yeah the higher your defense the more blocks you can do! We might add something here and there but basically just hit the enemies until they die.
Thanks for the comment and kind words :)
This was honestly super fun! Look forward to playing more.
Also does this come with a steam key on release?
Thanks so much! Yeah, we're planning that if you buy the game on itch it will come with a steam key so you could download it on steam as well.
I love this. I cant wait to see how far this goes! The style and feeling of this game/showcase is so cool!
the demo is amazing!! i love the fighting mechanics, it feels so fun to play this!
that was so satisfying!
this felt absolutely fucking insane and i think i love it
ahhh thank you! absolutely fucking insane is a descriptor that makes me happy to hear x3 haha
cool demo, I would definitely be interested in the full release. A few things: the dungeon feels sluggish to go through, it certainly seems like it would get boring to repeatedly do. The encounters also felt kind of sluggish and boring, I eventually just started running past the enemies as I had little incentive to fight them, and the reward for defeating them can be found in abundance and there is no clear reason to want to have money (at least as of yet, I understand there would likely be some in the full release), so I think the enemies should be made more difficult and engaging and/or have more interesting rewards for defeating. The music and sound design is really good, and I do not think need any improving. The detailed visuals are good, and the sprites are about as good as you can expect the extremely low res graphics to be. I will be excited to try further demos/betas and the full release.
also it would do nicely with more nudity/sexual themes, I think that would simply fit the whole "vibe" of it and also give it a bigger audience as there are lots of horny boyos who like furry games and just in that community
thanks for the feedback! the full game will definitely have more enemy variety and balance, as well as ways to increase stats and use coins that you collect. this showcase is just a very small taste of whats to come :) we are going to be releasing small playable stuff on our patreon if you're interested in playing more until the full release.
There will also be themes of sexuality/queerness in the story. The main game will be "twitch friendly" and the optional day 1 free dlc will contain the lewd and explicit stuff. There will be a lot of it, haha!
Awesome game it kind of reminds me of mega man
thank you! yeah, I (resni is typing this) have a huge soft spot for megaman so I guess it came out lol
This game is so weird......
I like it!
This game is so sick! It's got sick bops, killer drops, and like, wicked art.
Judging from this Demo, this game is incredibly unique, everything I'm looking for in a game really. Really looking forward to the release of this gem.
thank you so much!! :3 yeah it's a really unique game haha, not necessarily by design but I guess because we're weird! there's a lot going on in it so it makes me happy when the different parts of it are able to resonate at once with someone!
yesssssss < 3 ready for a queer as hell rpg
Do you ever look at a dev and go "HOW??????????" I feel that way
I feel that way looking at this game, the spritework, the controls, and the coding are all top notch. The music is good, this game has everything needed to be a classic.
this comment means a lot to me it's suuuch high praise and it helps me feel good about our work <3
This demo was a blast! The world seems to have like a grit to it that's really unique. The combat is super fun and fluid feeling, the weapons are all different and fun to play around with. Really excited for the full release!!